Do you have any good examples of when it would be useful to have a tuple but be doing complicated enough stuff with them?
Here are some examples I grepped out of a local folder, including some from third parties:
var (x, y) = (7.5, 7.5) let (controlPoint1θ, controlPoint2θ) = (dθ / 3.0, 2.0 * dθ / 3.0) var (_, sceneWidth) = boundingNode.boundingSphere let (vMin, vMax) = label.boundingBox let (duration, _) = cameraController?.performFlyover(toFace: mainActor.rotation) ?? (0, 0) struct Point { var (x, y) : (Double, Double) }
Hope that helps.
One Comment
Here’s a useful one:
var a = 1
var b = 2
// swap
(a, b) = (b, a)
print(a) // 2
print(b) // 1