Interactive playgrounds return in Xcode 7.3 Beta 2. These were a thing that got put aside when Apple integrated the iOS simulator into the playground assistant, and have finally re-emerged. Here’s an example in action. The following demonstration creates a view controller instance and ties a switch to a custom action callback.
Unfortunately, a lot of the tricks I used to do to create full-class OS X apps that supported drag and drop into playground windows are no longer working under the current system. I could, however, create a basic interactive NSView that properly handled mouse events:
I’m a little sad about the wider drag-and-drop utility for system interaction being lost. I’m hoping this returns in a later beta.
6 Comments
Inspired by you to update AudioKit’s playgrounds:
ref=tw-share
unfortunately CenterViewInSuperview is missing in your first example -> Use of unresolved identifier “CenterViewInSuperview”
The centering isn’t really what makes this special, just remove those lines and do formatting your own way.
What is the library for AutoLayout used in this file? I don’t think it’s Masonry, not sure if PureLayout. I’m just curious what’s your first choice of library for AL 🙂
I have gadzillions of Auto Layout libraries, all custom. This one is just a tiny one I use for playgrounds: https://gist.github.com/erica/a0f4ee23e9ee5dc1b489
My rule of thumb for Auto Layout is this: write your own libraries. It only takes a few hours and you learn more than you would otherwise trying to invest time in someone else’s dependencies. (I have a book, it’s slightly out of date but still applicable to 95% of what you need. Maybe 98%)
I knew that by asking this question I will gain some interesting insight! Thank you!