Apple TV Lesson 3: Watch out for scale

Touches lie in (0.0…1.0) in each axis and the pixels don’t seem to be square. I had to use SpriteKit’s node xscale property to adjust. Update: This is mostly taken care of by using initWithSize, making sure to take (in swift) the designated initializer chain into account.

One Comment

  • neat finds Erica. Just curious do you report these things to Apple?