Nearly everything you do in a normal Objective-C Cocoa-Touch project is mirrored in the Swift version. Yes, there’s an awful lot of dot notation (a victory for those of us who are propertyholics, I suppose) and a heavy emphasis on parentheses. The flow and structure of your usual patterns remain, enabling you to minimize transition times between the languages.
/* Erica Sadun, https://ericasadun.com */ import UIKit class ViewController: UIViewController { override func loadView() { // Build a view self.view = UIView() // Set the background color and title self.view.backgroundColor = UIColor.greenColor() self.title = "Hello World" } } @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { // The window is a local instance variable var window: UIWindow? func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool { // Build the window self.window = UIWindow(frame: UIScreen.mainScreen().bounds) self.window!.backgroundColor = UIColor.whiteColor() // Create a nav/vc pair using the custom ViewController class // Thanks, Eoin Norris for the tweakage let nav = UINavigationController() let vc = ViewController(nibName: nil, bundle: nil) // Push the vc onto the nav nav.pushViewController(vc, animated: false) // Set the window’s root view controller self.window!.rootViewController = nav // Present the window self.window!.makeKeyAndVisible() return true } }
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To get an iOS playground: New>File>iOS>Source>Playground